I know that you are very meticulous in developing your stories. Were the shardblades, shardplate, Mistborn cloaks, or even Nightblood from Warbreaker developed in a similar fashion, or is it a more organic process to making cool weapons and armor? How do you blur the line between what makes sense, and what is just plain fun?
There are connections in the things you mentioned above, though I don’t want to speak of specifics yet for risk of spoiling future revelations.
As for blurring the line between what makes sense and what is fun…I err on the side of the fun. However, part of my meticulous planning is about how to make the fun make sense. I feel that is part of what makes this genre interesting. I decided I wanted to do a story about the Knights Radiant, with the Plate and Blades. From there, I spent a long time thinking about what would make those kinds of weapons reasonable and important to a society.
You can do anything, but do try to focus on laying your groundwork and being consistent.
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