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Interview #979: Reddit AMA 2013, Entry #118

Wulvaine ()

In the Mistborn Trilogy was one of the coolest twists I’ve ever come across, and foreshadowing is kind of a tightrope walk. If you don’t point out Chekhov’s gun often enough, it won’t have impact when it’s fired, but if you belabor it, it’ll be too obvious that it’s important (almost like watching an old cartoon where you could see which objects were going to be animated before the fact because they stood out so much against the static background), and the payoff won’t be as satisfying. How do you determine exactly how much to emphasize foreshadowing?

Brandon Sanderson

For me, I use beta readers to help with this. They give me a read on when I’m being too heavy handed, and when I’m not being heavy handed enough.

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