What do you think you were able to bring to the story of Infinity Blade?
I’m a writer. This is what I do. One thing I’ve noticed—and I’m a big gamer, I enjoy video games—is that a lot of video game people have great ideas. They have excellent storytelling instincts. What they don’t have, often, is a lot of practice doing it—you get better at telling stories by telling stories. A lot of the video games out there will have this core of awesomeness but a little bit of roughness around the edges when it comes to dialogue, making sure that the worldbuilding is rigorous, making sure that the characterizations are smooth and have nice arcs. I think that’s something I can bring expertise to.
One of the nice things about video games is that it’s a big collaborative effort. There are certain things that a writer like myself should not be involved in. I don’t have any practice coming up with fun ways to play games. I know some writers who assume that because they know how to tell stories, they’ll be able to make a game that’s interesting, but that’s certainly not the case. The developers at ChAIR are experts at making really fun, awesome games. But I can help them with their worldbuilding, making sure it’s consistent; with their dialogue, making sure that it’s both evocative and interesting without being cliched and overdone. I think that the more people with skill in various areas you have working on a project like this, the better the outcome will be.
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