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Interview #813: Chattanooga Times Free Press Q&A with fantasy author Brandon Sanderson, Entry #8

Casey Phillips

In one of your essays, you write that you like “mystery more than…mysticism” in your novels. Elaborate on that.

Brandon Sanderson

I, as a reader, like the tension that comes from “Can I figure it out?” That’s one of the things that keeps me reading, “What’s going on here? Can I figure it out?” The difference is that mysticism is something you can’t figure out. That’s alright for the stories that do it that way, but I prefer to be able to look at it and go, “OK, something is going wrong.”

It goes back to Asimov’s Three Laws of Robotics. Many of his early stories about robots are about, “OK, these three laws are interacting in an interesting way.” It’s really a mystery—”Can you figure out what’s going on here?” There’s this wonderful pay off in reading where you go, “Wow, that just works so beautifully.” That’s one of the aspects of writing that I enjoy.

We’re talking a lot about magic systems, but any time this topic comes up, I like to point out that any good story is about characters. Magic is what fantasy does uniquely. Certainly it’s a hallmark of our genre, and we need to approach the setting in a cool way for our stories, but if you don’t have cool characters, the story is going to fail, no matter how great the magic is.

My goal is to create a story that is an enjoyable read because the characters are enjoyable. Then, after that, I like to go with my magic system and try and make something you’ve never seen before. But no amount of world building is going to succeed if the characters are bland.

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