wotwiki

Interview #376: Brandon Sanderson’s Blog: State of the Inbox (Plus Reader Mail.), Entry #2

Brandon Sanderson

And, since this is an email-related blog post, let me actually do a reader mail.

Steve from Sacramento writes,

Hi Brandon,

Besides being an avid reader (and fan of your writing), I’m also a computer gamer . . . I think your Mistborn world would make an excellent setting for a game. I’d love to play a game with allomantic and feruchemical powers. Is this something you’ve considered pursuing?

Thanks for the question, Steve! I’m a gamer myself—a big fan of RPGs and FPSs. (And I’ve put off playing Halo Three, which I really want to play, until I get A Memory of Light written. It’s been kind of hard.)

I HAVE considered doing a Mistborn game. In fact, I was in talks with a company at one point to licence the game to them. I even wrote up a proposal for the game. (I imagined it being a nice hybrid between an RPG and a platformer, perhaps something along the lines of the metroid/castlevania vein with a physics engine. Or, for something more big budget, I’d love to see a Morrowind style Mistborn RPG.)

That deal fell through, however, and I don’t blame the company for going another direction. Still, I’m openly pursing this option. If any of you out there work for a video game company and might be interested in a Mistborn game, feel free to fire me off an email! I’ll respond faster than six weeks on something like that. ;)

And while it’s something kind of different, we’ve still got the Mistborn Pen and Paper RPG coming out, which has me VERY excited. If I had to chose between a video game and a pen and paper like this, I’d go with the pen and paper first. I think it offers a more complete and immersive experience, and the chance to work with Crafty has me psyched.

Contributing

If you are viewing this on github.io, you can see that this site is open source. Please do not try to improve this page. It is auto-generated by a python script. If you have suggestions for improvements, please start a discussion on the github repo or the Discord.